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Altair

Table of Contents

Early Game Tier T1

Mid Game Tier T1+

Late Game Tier T1

Altair
Altair
Analysis by Diamonit
4★ (Fully Uncapped: 5★)
Obtain - Premium Draw

Stats

HP 2200
HP Rank
ATK 9500
ATK Rank
Element
Race
Specialty
Style

Overview

Altair is pretty much what most would consider the King of Water: his kit is obscenely powerful for a buffer and yet he remains extremely easy to use, only requiring one to press his buttons to instantly get the effect desired. Despite being one of the oldest characters in the game, Altair still sets the standard of what buffers should be if they want to last long in the face of powercreep.

Strengths

Has his own Miserable Mist

Altair’s second skill is a great replacement to Miserable Mist, as it will be more efficient and accurate thanks to Altair’s improved debuff success. Having Altair will automatically free a skill slot for the MC to bring some other ability.

Powerful team buffs

Between his team ATK + Water ATK up buff on his first skill, and his Crit buff on his C.A, Altair is a buffing machine who can increase the team’s damage no matter the grid and characters being used.

Instant charge bar generation

Thanks to his 30% instant charge bar boost to the team, Altair is able to kickstart full chain bursts and C.A effects of teammates early, reducing downtime when the team has to attack without buffs.

Weaknesses

Doesn’t buff DA/TA

Altair is not able to improve the DA/TA rate of the team, and as such, it is often recommended to pair him with characters or classes able to boost the multiattack rate of the team to compensate.

Full Analysis

Altair is arguably one of the most powerful non-limited buffers in the game who unlike many other buffers has passed the trial of time, and is still relevant to many water teams to this day. This might be due to the fact that he combines extreme efficiency with effectiveness : click for buffs and enjoy the damage, which is often the best kind of buffer to use.

His first ability, Battleplan: Surround, gives 30% ATK / DEF / Water ATK Up buff. This ability counts as a "Dual Sided" type of buff, which practically means that this skill will stack with any Rage-type buff, which are considered "Single Sided". In practice, there aren’t a lot of normal ATK up buffs from Water characters that won’t stack with Altair, so it’s rarely an issue. However, the Water ATK up buff will not stack with any other skill related similar buff (such as Christmas Arulumaya or Elysian), which should be taken into account when building a team.

Battleplan: Crane Down is his second skill and is a close equivalent to Miserable Mist (and as such will not stack with it). It provides a 20% ATK / DEF down, as well as a 10% Water DEF down. This makes the debuff totalize a 30% DEF down (reminder that nearly all type of DEF down are additive and share the same 50% cap). The 30% value is extremely handy as a lot of skills and characters tend to have a 20% DEF down, thus adding to the 50% DEF cap when combined. It’s however important to note that Elemental DEF down debuffs cannot stack with each other, meaning that Water DEF down abilities like Christmas Arulumaya or Romeo will not be enough to reach the DEF cap as they will clash with Altair’s Water DEF down.

Altair’s third skill, Battleplan: Crescent Moon, is very straightforward: the party gains 30% charge bar. Altair himself will gain 33% charge due to his passive which gives him an additional 10% charge bar generation speed. In an element where most characters have important C.A effects or high C.A damage, being able to accelerate the process of getting to those C.As is a priceless ability.

And Altair himself is one such character with a great C.A effect: it will give the party a 3 turn, 70% chance Crit buff (with a 20% multiplier). Higher chances of critting with a low multiplier is generally prefered to the opposite distribution, as it guarantees more stable and consistent damage overall.

Altair’s second passive is a 5% boost to the party’s Debuff success rate while he’s present on the frontline, which is not essential but quite serviceable to make the MC’s debuffs more reliable.

At the end of the day, Altair is definitely the go-to character for any respectable Water player, as he brings way too much utility to be ignored. espite an ever-changing meta, Altair always seems to be able to come out on top no matter the player’s progression. Only in extremely specialized teams in the Late game will he be sometimes ignored, but even that requires grids able to compensate for the offensive buffs he is able to grant to the team.

Characters and Grid Options

DEF down abilities

  • Charlotta is able to cap DEF down with her 20% DEF breach and thus is a good fit with Altair’s Mist.

  • Cucouroux with her stacking ATK down and DEF down can cap both of the debuffs when combined to Altair’s Mist after a few turns.

  • Leviathan’s summon call only falls short of 5% to cap DEF down with Altair’s Mist, due to being only a 15% DEF down.

  • Any MC class bringing Defense Breach as their Ex skill will be able to cap DEF down when used with Altair’s Mist.

Characters with powerful C.A effects

  • Feower 5* is one of the best characters to synergize with Altair, as not only will Altair be able to kickstart Feower’s C.A effect thanks to his additional meter, but Feower will be able to extend all of Altair’s buffs, making him even more potent. Feower can also provide the DA/TA buffs Altair is lacking.

  • Anre 5* is another great choice thanks to his powerful Stamina team buff on C.A that should be activated as fast as possible.

  • Vajra also benefits from the additional charge bar in order to get her Loyalty Eternal buffs stacks as fast as possible.

DA/TA buffers

  • Summer Diantha is a more offensive buffer that will nicely complement Altair’s lack of DA/TA buffs, and she will also greatly benefit from the additional charge bar to get those buffs to ramp up faster.

  • Ejaeli provides some decent DA/TA while benefiting from the charge bar boost as well in order to keep her Oratorio self ATK buff as much as possible.

  • Yuel is also a decent buffer to use alongside Altair: although she has the weakest form of DA/TA buff, her other debuffs allow the party to cap DEF down (with her C.A) and the debuff success she provides can be helpful against enemies with very high debuff resistance.

  • Elysian (or Superstar) is one of the best classes to bring with Altair, compensating for his lack of DA/TA buff, and increasing further his debuff success rate.

Grid weapons

  • Trium weapons such as Murgleis or Atma staff are extremely precious in order to keep his C.A crit buff active as much as possible, especially as Altair is heavily lacking in DA/TA.

  • In order to not dilute his first skill buff too much, Altair shines the most in either Magna grids, where his normal ATK up buff component will be the most effective, or Double Varuna setups where his Water ATK up buff component instead becomes more efficient.

Staff proficiency teams

While Water Staff Ultima is especially niche among Water comps, a very specific grid makes it a rather powerful setup that can have the advantage of not requiring any Eternal. The grid consists of 2x Europa staves, 2x Europa harps, 1x Leviathan Dagger, 1x Xeno, 1 Seraphic, 1x Ultima staff Trium with C.A cap up skill, any weapon with a normal mod among Blue Sphere / Xuanwu Mace cap up / Bahamut weapon, and the Nekomancer CCW as the main weapon.

This grid can provide up to around 80% C.A cap up, but the catch is that only staff characters will benefit from the Europa staves’ offensive skill, leaving no room for non-staff users in the team. As such, the party will often consist of using a mix of Nekomancer / Altair / Lily / Arulumaya / Drang / Pholia. Nekomancer will boost the team’s offensive abilities, making every character reach up to 3.5m C.A damage, which is quite impressive.

EMP Suggestions

Debuff success ★★★ Debuff success ★★★ Critical Hit ★★★
Critical Hit ★★★ DA ★★☆ DA ★★☆
ATK ★☆☆ ATK ★☆☆

Debuff Success nodes should be maxed in order to improve Altair’s Mist landing rate to the utmost. Thanks to his two Crit nodes, Altair still has a surprisingly decent DPS for a buffer.

Ring Bonus Suggestions

1st Roll 2nd Roll
Stamina Triple Attack
C.A DMG Cap Double Attack
Debuff Success
Critical hit

Thanks to his Debuff success nodes, getting more of it through Ring bonus isn’t imperative, and the bonus can be spent on more urgent stats such as TA or DA, which are extremely important as Altair has no innate multiattack. Depending on the grid, a C.A cap boost can be preferred to a damage boosting bonus if the player’s setup allows Altair to reach C.A cap easily.

Extended Mastery Info

Boost to skill-sealing debuff resistance

Style
ZenithAtk
500
800
1000
ZenithDef
5%
8%
10%
ZenithHP
250
500
750
ZenithDA
3%
5%
6%
ZenithDebuffRes
5%
8%
10%
Race
ZenithAtk
500
800
1000
ZenithDef
5%
8%
10%
ZenithHP
250
500
750
ZenithDA
3%
5%
6%
ZenithCritHit
Small
Medium
Big
Individual
ZenithCritHit
Small
Medium
Big
ZenithDebuffRes
5%
8%
10%
ZenithDebuffAcc
5%
8%
10%
ZenithDebuffAcc
5%
8%
10%
ZenithSupportSkill
Lvl 1
Lvl 2
Lvl 3

Other Info

Voice Actor
Daisuke Ono
Gender
Male