Table of Contents
Early Game Tier T3
Mid Game Tier T6
Late Game Tier T5
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Summer Danua takes up the role of a debuffer in addition to providing a significant shield to the team. Furthermore, she works well with Enmity, being able to lower her own HP and sustain her allies’ health without healing away their Enmity. In general, Danua provides a very specific niche with her defensive kit but is easily negligible outside of it.
Both offensive and defensive debuffs
Carrying both a 25% Attack Down and a 10% Stackable Defense Down, Danua can help contribute to caping both. On top of that, her C.A. provides a local Petrify for three turns to lower the frequency of enemy C.As.
Reasonable nuking potential
Danua carries two nukes with good cooldowns for occasional burst damage. This can further her early game potential in rushing enemies out of Overdrive.
Danua can slowly lower her own HP every four turns through her self-debuff, allowing her to take better advantage of Enmity weapons in an element that has good options for them.
Debuffs of low importance
Defense down is fairly common in Dark and the low value of 10% is negligible. Her 25% Attack Down, while good, is a fairly optional debuff for most encounters. Also, her Petrify is gated by her C.A., making it not immediately impactful. Even her self-debuff doesn’t lower her own HP by much, making it inefficient as an enmity enabler.
Lack of damage buffs
Having no significant buffs for herself and the team means that outside of her debuffs, she is fairly useless. Helf self-activated Enmity and three EMP crit nodes are not enough to change this.
Summer Danua’s newfound instinct to protect those she shows sympathy towards is reflected in her defensive kit. She tries to stay afloat in the meta with her numerous debuffs that all unite with the primary goal of improving team survivability. This is further emphasized in her shield that not only helps with tanking hits but also doesn't get in the way of team Enmity. She provides some nuking damage while hurting herself in the process for Enmity, but has an overall focus on protecting those around her even if she can’t do too much to end the threat itself.
Danua provides multiple different aspects needed for proper damage mitigation. Her Upgrade comes with a 25% Attack Down that can reach cap with Miserable Mist. The combination of the two essentially halves the damage you would normally take from enemies under almost all circumstances. Danua furthers this with her ability to provide Petrify, a debuff that prevents the enemy from gaining Charge diamonds. This means that she can further delay the frequency of enemy Charge attacks by up to the four turn duration of her debuff. Supplementing Petrify with her Envy Doll that gives the team a 2400 damage shield allows the team to tank those infrequent special attacks more easily. This can be especially useful for enemies who have three or more Charge diamonds, as Petrify can help cover the remaining cooldown of Envy Doll. The aforementioned case would allow for one to shield against every charge attack as long as Petrify continues to land.
The nukes that provide debuffs assist Danua in the role of a nuker that can provide a bit of burst damage to the team. This, in context with her defensive kit, means that it can be especially useful in bursting down enemy overdrive bars in case her Petrify fails to land. The reasonable cooldowns on her nuke skills make it so that she is not that hard pressed to hold them either. One can even find it hard to justify holding her Grim Reaper II, as it even lowers her HP to help her attacks do more damage in a standard Dark Enmity grid.
While Danua does provide Stackable Defense Down debuff with her Grim Reaper II, the value of 10% means that it needs more than just Miserable Mist to cap defense down on turn one. Though Dark comes with several debuffers that carry defense down who can help alleviate this issue, some of them have strong enough debuffs that Danua’s skill is no longer necessary to cap.
All the protection Danua provides for teams may seem like useful utility to warrant bringing her along, but most of the time that protection is simply unnecessary and undeserving of headpats. Her nukes, while decent, are also hard to use as a justification. Even her Enmity synergy is even lacking, as 10% every four turns is too slow of an HP loss. While Summer Danua may be amazing for protecting new players from certain doom in the early game, she does little to prove herself as an asset in most later encounters where her defensive utility is often not needed. Even when it is needed, there are plenty of other options that can help keep a team alive. While Danua may have her niches in Dark, it is often hard to find a rewarding situation use her when advancing to mid and late game.
Characters and Grid Options
Characters that want to stay alive at low HP
- Black Knight functions optimally at low HP values. The attack down helps her survive while low, moreover shields are especially valuable on Black Knight as the extra defense that’s provided means that the shields have more effective HP for the character. The Petrify that Black Knight has is better than Danua’s however, taking over that utility from her.
- Jeanne d'Arc’s kit revolves around lowering her own HP while taking advantage of that to increase her own attack. This obviously makes her more susceptible to death so Danua’s ability to mitigate damage and sustain without healing makes her a compatible character. While Jeanne d’Arc’s defense down stacks with Danua’s, they do not reach cap when combined. This means that if the 10% remaining is not covered from another character, Miserable Mist will be required to reach cap, making Danua’s defense down fairly useless in this case as it is already capped the combination of the other two.
- Enmity weapons like Celeste Claw Omega or Gisla support Danua, as she lowers her own HP to take advantage of them. Her kit also emphasizes keeping the team alive without healing, meaning it can help with surviving at low HP.
- Skill damage cap up weapons help as a big part of Danua’s damage comes from her nukes that easily cap, with her passive further assisting with increasing the damage portion of skills for the team. Examples of weapons with this are Ultima skill cap up and general cap up weapons like Qilin Bow.
Dagger Proficiency Teams
There is a plentiful selection of dagger characters that can be paired with Danua in Dark. Unfortunately, none of them stand out when it comes to synergy with her. The best choices you can find are characters like Azazel or Veight, who are reasonably strong units by themselves. Joker can work together to mitigate damage, but none of his utilities are especially synergistic with Danua’s kit. Overall, running a Dagger team is a reasonable choice, but the plentiful multiattack from selfish attackers and common Trium weapons make this less appealing of a lineup.
|Support Skill ★★★||Debuff Success ★★★||Skill DMG Cap ★★★|
|Critical Hit ★★★||Critical Hit ★★★||Critical Hit ★★★|
Danua’s support skill is an increase to Debuff Success when not debuffed herself, making it a valuable asset for her kit. It shares the same values as Debuff Success and should be taken after the unconditional Debuff Success node. After that, one can focus on increasing her general damage output as a nuker with Skill DMG Cap and her overall damage with her three powerful Critical Hit nodes.
Ring Bonus Suggestions
|1st Roll||2nd Roll|
|Debuff Success||Triple Attack|
|Skill DMG Cap||Double Attack|
Debuff Success is of utmost priority for Danua as it supports the core part of her kit. Skill DMG Cap is a reasonable alternative as it can help with Danua’s burst damage from nukes. After that, prioritize rolls that increase her overall damage potential.
Extended Mastery Info
Boost to debuff success rate when not debuffed