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Diantha (Summer)

Diantha (Summer)

Table of Contents

Early Game Tier T1

Mid Game Tier T1+

Late Game Tier T2

Diantha (Summer)
Diantha (Summer)
Analysis by Katayoku no Aria
Obtain - Swimsuit Premium Draw

Stats

HP 1420
HP Rank
ATK 8100
ATK Rank
Element
Race
Specialty
Style

Overview

Summer Diantha is a star member of Water’s roster that both acts as a strong team buffer while still providing a solid niche with her rare ability to grant a turn of guaranteed TA for the team. This combination allows for her to act as one of the core buffers for Magna Water teams while providing for burst damage to all team setups.

Strengths

Team guaranteed TA

Being able to grant guaranteed TA to the team allows for a strong team wide initial burst that can even allow for certain characters to abuse buffs normally limited by their personal multiattack issues. Being able to guarantee TA also can support characters greatly that need to reach a C.A. in order to ramp up, including Diantha herself, effectively negating one of her own weaknesses.

Strong damage buffs

Diantha can easily provide strong attack boost with her special buff Tlepilli Glow. This can reasonably be maintained for a full 100% uptime and can continually stack throughout the fight from an already great 40% attack boost to 60% at max stacks. In addition to this, she provides a Hype buff that can add a unique modifier attack boost to the team which further boosts damage, even if it’s slightly RNG reliant. She also provides a C.A. DMG Up (Stackable) to help out with teams that need assistance in capping theirs.

Strong multiattack buffs

Beyond bringing a guaranteed TA buff for one turn, Diantha can also bring a very consistent source of team DA with her Tlepilli Glow. This starts at a noticeable 30% and can ramp up to around 50% at max stacks. As previously mentioned, it is fairly reasonable to maintain with a long duration of 7 turns and given Diantha’s DA support.

Weaknesses

No C.A. damage

As a significant drawback, Diantha does no damage with her C.A. and instead grants her powerful Tlepilli Glow. While not an easy task, Diantha’s buffs easily grants more damage to the team than what she loses in most situations. Only when characters start reach damage cap does this change, and even then her buffs to DA help in making her a significant buffer.

Low personal damage

Another drawback that is present in exchange for Diantha’s strong kit comes in the form of her Summer Flower of Fate passive that reduces Diantha’s overall damage by 10%, making her hit for noticeably less damage than the rest of her allies.

Full Analysis

Following the prophecy of her diety, Xolotl, Diantha has found her way to the beaches of Auguste ready to bring everyone into her group’s Neverending Fantasy. Summer Diantha plans to shine along with the other maidens of the Ti Icniuhti Xolotl: Harie, Linaria, Canna, and Diola. With her brilliant buffs, she acts as a star performer on many lineups and can be a key factor in boosting a team’s strength. Being able to provide multiple sources of damage buffs and a strong DA buff with no downtime makes her a powerhouse in supporting team damage. While she can fall out of favor in certain situations, Diantha will still find a place on many teams with her notable skillset that provides both buffs to burst damage and full uptime buffs for sustained damage.

The light’s blossoming from the ichnia’s tlepilli (fan’s cyalume) cheer on these maidens when they rise onto a Prima Gear to perform as Idol(s) on the Beach. After Ti Icniuhtli Xolotl take stage with Diantha’s C.A., they grant the divine protection of Xolotl represented by the powerful blessing of the Tlepilli Glow buff to the team. While being a stackable buff, the starting values of 40% Atk Up and 30% DA Up make Tlepilli Glow substantial even with the first stack alone. When reaching full stacks, these values escalate into a significant 60% Atk Up and 50% DA Up to the team. While ramping into the full 4 stacks does take time, the leeway granted by the long 7 turn duration of these buffs gives plenty of time to reach the next C.A. before they fall off.
Being able to bestow a guaranteed TA buff to the team with Summer Encore can be considered a valuable asset in teams that need burst damage or to quickly ramp up into a charge attack. Summer Encore also makes it easy to repeat her C.A. by helping to cover some of the charge bar gain with the TA. This is especially notable at the start of the fight as she will be without Tlepilli Glow to support her own DA.

Diantha also grants other active buffs from her remaining skills. Her Onstage works to help other characters on the team perform strong C.A. by boosting their damage with a 9% C.A. DMG Up (Stackable) that can reach up to 27% of a boost. This boost is more so appreciated when characters struggle to reach charge attack cap as it doesn’t raise the damage cap, but is still very welcome in a C.A. centric element like Water. Furthermore, she provides everyone with Hype from her Standing Ovation. While the effects of Hype may vary heavily due to the random nature of how many stacks it brings, it is still a powerful team buff due to the unique modifier it provides and the 2/6 uptime it is up for.

Not everything shines brightly for Diantha, as she does come with a few drawbacks to curb her otherwise spectacular blessings. The most notable issue being her lack of damage with her C.A.. While her buffs do often more than make up for this loss, it is still a notable detracting factor that would facilitate her losing a spot on one’s lineup when teams start reaching damage cap. Thankfully, her multiattack support can still act as a deciding factor even in these situations. Another strike that can be put towards Diantha’s performance can be found with her Summer Flower of Fate passive that lowers her damage by a unique 10% modifier. This loss, while seemingly small, is a very noticeable hit to her damage when compared to other characters. In exchange for this loss, Diantha gains a negligible bonus that lowers aggression towards her. This defensive support for herself is further emphasized in Seaside Revival that improves her dodge rate for attacks that would otherwise hit her if under the influence of the Hype buff. While useful for improving her survival, it does little to help the rest of her team like the other aspects of her kit.

Overall, it is easy to see that Diantha’s performance is easily worthy of praise. Her concert of buffs prove to be a marvelous asset that can illuminate even the darkest of teams. While it is fair continuing to sing praise for Diantha, it is still important to note how she has a tendency to not mesh well with Varuna Grids outside of her use in burst comps due to the normal modifier of her Tlepilli Glow attacks buffs that collide with those provided by Varuna setups. Outside of this, Diantha still remains a strong character who will be able to provide top tier support to players at all stages of the game, only falling off in certain situations late game where C.A. is capped and/or in teams that focus on regularly performing C.A..

Characters and Grid Options

Characters with strong burst attacks

  • Anre 5* is the number one character to pair with Summer Diantha, as her guaranteed TA can support a consistent burst of damage with Anre’s powerful Fleeting Spark Assassin buff. After this, she can support him with the multiattack buffs he often needs as he lacks any multiattack himself. This is especially helpful in making sure he reaches his C.A. in order to start up his team-wide Strength buff.
  • Vajra is another strong choice to pair with Summer Diantha, as Vajra can take advantage of the guaranteed TA for two triple attacks in a single turn with her Double Strike buff. Diantha further supports Vajra by helping Vajra ramp up to reach her team Loyalty Eternal buff on C.A.. The buffs on each character are fairly complementary as the DA from Tlepilli Glow covers Vajra’s lack of team multiattack support and their damage boosts stack with each other due to being special buffs. Vajra can further take advantage of the boost specifically to C.A. damage as a samurai unit that can C.A. twice when given enough charge bar.
  • Yngwie is similar to Vajra in how he can take advantage of Diantha’s guaranteed TA with an extra attack through his Wild and Tough skill. Furthermore, he appreciates the support to multiattack, which is valuable for helping him upkeep his Tough Guy Mode that drains charge bar each turn.
  • Summer Narmaya is a possible option to run with Diantha, providing a Break Assassin with her Salted Wound buff to be combined with Diantha’s guaranteed TA for a more consistent burst of damage.

Grid Options

  • Magna Modifier Weapons are of high value to Diantha due to the normal modifier present on her Tleplli Glow. As this buff is given instead of C.A. damage and acts as the core of her damage boosts, it is important that it is actively utilized to make her a useful character outside of her 1 turn combos. The lack of dilution from these modifiers means that she can act as an amazing buffer for teams utilizing magna grids.
  • C.A. DMG Cap Up Weapons are a reasonable choice as Diantha brings a great deal of buffs that can help other characters cap their C.A easily, even if she cannot deal any damage with her own. To make sure her buffs aren't heavily wasted, it can be fairly helpful to add some sources of C.A. DMG Cap Up for the sake of improving damage and mitigating the negatives of not doing any herself. Running weapons such as Tyros Zither, Blue Sphere, or general cap up weapons like Xuanwu Mace Malus can help out with this.

Harp Proficiency Team

An Atma Harp team in Water is possible, but is fairly weak and weighed down by many problems. The lack of synergy between Diantha and the only other SSR Harp character in Water, Lilele, forces one to look at SR characters for choices. Lilele especially makes this difficult as her bias against female characters for her buffs makes it so that she is even incompatible with them. Of the choices for SR characters, only two stand out as notable inclusions. While Ejaeli does work well with Dianha, the other, SR Summer Lilele also conflicts with Diantha like her SSR version in her lacking of C.A. damage, which does terrible with Diantha who already forgoes her own. Overall this is a fairly terrible choice as taking advantage of harp proficiency is difficult across most elements and this team in question is both weak and severely lacks any form of synergy.

Combo Setup

Diantha can often be used as a strong combo character for quick burst damage with her teamwide guaranteed TA buff. This can be done by creating a setup consisting of Luchador, Diantha, and two other characters. Due to the unique trait of Uno’s Fleeting Spark Assassin buff lasting the whole turn, he is often the optimal choice to bring to this lineup. The next best choices are characters with extra attack actions such as Yngwie or Vajra. Other characters that also work reasonably well are characters with strong immediate buffs like Altair. To use this setup one simply needs to:

  1. Use Diantha’s Summer Encore for teamwide TA and optionally her Standing Ovation and Onstage if there is enough time
  2. Use the relevant buffs on other characters (i.e. Fleeting Spark, Hound of the Hunt, Wild and Tough, Battleplan: Surround, etc.)
  3. Use Luchador’s EMP Skill, Tag Team, for a round of team TA
  4. Attack normally with the team for another set of guaranteed TA
  5. C.A. next turn as every character should have a full bar from the two TAs and 30% charge bar from crew buffs.

This should culminate into a strong damage burst that works well for short encounters and is especially potent with Uno 5*.

EMP Suggestions

Support Skill ★★★ Critical Hit ★★★ Double Attack ★★☆
Charge Bar ★★★ Attack ★☆☆ Attack ★☆☆
Overdrive Attack ★☆☆

Diantha’s Support Skill passive allows for her to help further support the team with some defensive utility she does not otherwise provide. Boost to Charge Bar is important in maintaining enough charge bar to keep her C.A. buff up and stacking, but can be cut for other choices if one finds themselves with enough charge bar from other sources of multiattack and charge buffs. Nodes after this are ones important in improving her damage that desperately needs improvement.

Ring Bonus Suggestions

1st Roll 2nd Roll
Critical Hit Triple Attack
Stamina Double Attack

It is imperative that Diantha rolls Critical Hit or Stamina for the first roll as other choices are essentially useless on her. Outside of this, DATA is heavily valued as it allows her to gain charge bar through more multiattacks and helps to keep her Tlepilli Glow buff more consistently with increased C.A. frequency.

Extended Mastery Info

Lessen fire DMG for all allies

Style
ZenithAtk
500
800
1000
ZenithDef
5%
8%
10%
ZenithDebuffRes
5%
8%
10%
ZenithODA
5%
8%
10%
ZenithModeBar
5%
8%
10%
Race
ZenithAtk
500
800
1000
ZenithDef
5%
8%
10%
ZenithHP
250
500
750
ZenithDA
3%
5%
6%
ZenithCritHit
Small
Medium
Big
Individual
ZenithHP
250
500
750
ZenithChargeBar
5%
8%
10%
ZenithModeBarCut
5%
8%
10%
2%
4%
5%
ZenithSupportSkill
Lvl 1
Lvl 2
Lvl 3

Other Info

Voice Actor
Inori Minase
Gender
Female