Table of Contents
Early Game Tier T3
Mid Game Tier T3
Late Game Tier T3
|4★ (Fully Uncapped: 4★)|
|Obtain - Premium Draw|
While Ejaeli might look like a weaker Superstar / Elysian at first sight, her kit does not only focus on granting offensive buffs to the team. Providing both good team utility and (surprisingly) damage output granted by her 5* uncap, Ejaeli is a character balancing different yet effective qualities in her kit.
Permanent DA/TA buff
With her first skill on a 5 turns duration combined with a 5 turns cooldown, Ejaeli is able to provide a permanent (albeit limited) boost to DA/TA to the team, which is quite uncommon for a buffer.
Can carry out the role of a healer
Between her Revitalize, team heal and Clarity effect, Ejaeli can provide sustain to the team and get rid of enemy debuffs.
Good DPS for a buffer
Thanks to her special self-buff on her C.A and her passive granting Echo at high HP percentages, Ejaeli is a surprisingly good damage dealer that will out-DPS most non-attacker Water characters.
No ATK team buffs
Unlike most other Water buffers, Ejaeli is not able to buff her teammates’ damage, meaning that either a powerful grid or another buffer will be required to compensate.
Jack of all trades, master of none.
With a kit attempting to do a bit of everything, Ejaeli ends up lacking a specialization, which makes her less desirable when the need for more specialized characters arise.
Other than finally getting back her voice and real in-battle voice lines, Ejaeli 5* upgrade has been quite generous to her. Instead of a rather forgettable buffer, she now becomes a great character on par with many other Water SSRs.
Ejaeli’s first skill is Breve, a team buff providing 30% DA and 10% TA for 5 turns, on a 5 turns cooldown. The value of the buff is rather low, but the fact that it’s basically permanent makes it a very solid choice, ideal to complement another DA/TA buff. it’s important to note, however, that the buff will not stack with Superstar / Elysian / Yuel’s skill.
Our singer’s second skill, Acqua Serenata, is a 4/8 uptime team Revitalize, either healing for 350 HP if not full HP, otherwise granting 10% charge bar. Revitalize is generally considered a worse Uplift as the charge gain is not guaranteed outside of the start of the battle, though it still makes for a decent addition in order to kickstart faster important C.A effects. It’s also worth noting that Ejaeli gets a 500 HP increased healing cap for herself when under 40% HP with her first passive, which applies to the Revitalize effect.
Serenata Curativa is Ejaeli’s third skill, healing all of her teammates for 1,000 HP and clearing one of their debuffs. She will also grant a 20% Absorb damage for 3 turns to the team. The clear effect automatically makes Ejaeli valuable against enemies that throw debuffs at the player’s team, and the Absorb is overall serviceable to reduce the amount of damage taken.
Ejaeli’s offensive abilities mainly come from her second passive and her C.A effect. Ejaeli’s second passive grants her a 20% Echo as long as her health is above 80%, while her C.A grants her the Oratorio self buff, a special mod ATK buff that gradually decreases in potency (40% / 40% / 20% / 10% ATK up respectively for each turn passed after her C.A). This makes Ejaeli a surprisingly efficient attacker who punches well over her weight category, putting to shame quite a few other Water characters. Of course, this requires an optimal setup to utilize her C.A often while keeping her HP high, but neither of those are hard to achieve in Water.
Thanks to her ability to grant a DA/TA buff that rivals Yuel’s, but on a much better uptime, Ejaeli is de facto the best non-limited character able to buff multi-attack rate in Water (without taking into account Feower 5*). With added utility that remains useful no matter the player’s progression, she is one of the most ideal placeholder character to use until the player requires / obtains more specialized characters.
Characters and Grid Options
Charge bar boosting characters
Altair is a great companion for Ejaeli, thanks to his charge bar boost providing her the means to charge attack faster in order to get her buffs going. Ejaeli’s skills are also very complementary to Altair’s kit, allowing the team to cover more ground utility wise.
Summer Grea is also able to give Ejaeli a higher C.A frequency, thanks to her Link and the 15% permanent uplift attached to it.
Characters with a DA/TA buff :
Feower 5* is probably Ejaeli’s best synergy, first of all her DA/TA buff compliments very well with Feower’s C.A effect, for a total of 65% DA up / 45% TA up on a very high uptime. Feower is also able to extend most of Ejaeli’s buff effects, and especially her Oratorio self buff: extending Oratorio on its first or second turn will guarantee Ejaeli three turns of max strength ATK up buff.
Summer Diantha is also a good buffer to pair with Ejaeli, making her in that case more of an attacker over a buffer.
A GW Dagger is in general a great main weapon to use, combining both its C.A effect and Ejaeli’s team buff in order to give a very respectable amount of DA/TA to the team.
Fimbuls are also great to use with Ejaeli: not only does she provides the sustain to keep the Stamina skill effective, but she also benefits greatly from the HP skill in order to keep her HP high more easily for her echo.
|Critical Hit ★★★||Support Skill ★★★||TA ★★☆|
|DA ★★☆||DA ★★☆||DA ★★☆|
|ATK ★★☆||ATK ★★☆|
Other than her Support Skill, all points should be invested in offensive nodes in order to boost Ejaeli’s offensive abilities. Debuff resistance can also be considered against Skill Seal in order to clear the party when confronted to it.
Ring Bonus Suggestions
|1st Roll||2nd Roll|
|C.A DMG Cap||Double Attack|
Pretty standard Ring Bonus, although C.A DMG Cap might be more difficult to use due to SR characters having a lower innate C.A multiplier. TA is the most important bonus to get her, in order to make her generate more charge bar for her C.A buff.
Extended Mastery Info
Lessen fire DMG for all allies