Table of Contents
Early Game Tier T4
Mid Game Tier T3
Late Game Tier T4
|4★ (Fully Uncapped: 4★)|
|Obtain - Premium Draw|
Lily, the Crystalia princess, is what could be considered a defensive mage. She specializes in defensive spells, protecting her teammates with her powerful anti-Fire shield while providing sustain through heals. Overall, Lily remains a great pick against Fire enemies that deals high amounts of damage.
2-turns Phalanx against fire damage
With her first skill, Lily is able to bring a 70% Fire damage cut, which can be combined with other cut sources such as Athena or Carbuncles in order to get a full cut.
Valuable C.A effect
Lily’s C.A effect is one of the best of its kind, providing the team with a non negligible Water ATK up buff with a great uptime.
Is able to bring a Heal + Clear
Lily will provide sustain in moderate amount and a clear against enemy debuffs.
Damage cuts are already plenty in Water
Lily’s kit remain quite situational and unless the player has no other option for damage cut, she will often be sidelined for a more offensive option.
Lily’s kit is pretty straightforward, due to being a rather old character. Her role is mostly to protect the team with her first skill against Fire attacks, thanks to her first skill, Silverfrost Barrier, a 70% fire cut that lasts two turns. The fact that it lasts for two turns is generally not extremely relevant outside of tanking consecutive Colossus’ Dimensional Cleaves, but is nonetheless one of the best damage reduction source against fire, only second to Anre.
Lily’s second skill, Frozen Gale, is a rather weak AoE nuke (420,000 cap) that will inflict Glaciate on the enemy, a 3 turns local debuff that will reduce the DA/TA rate of the enemy. All in all a rather unimportant debuff, unless dealing with enemy that has AoE auto attacks.
White Heal, Lily’s third skill will restore 1,500 HP to the team and clear a debuff, which is a pretty standard healer ability. The healing value might be a bit low, but fortunately her EMP nodes make up for it.
Perhaps the most important part of Lily’s kit is her C.A effect, a 25% Water ATK up buff to the team for 4 turns (including the C.A turn). It’s the perfect balance between having an efficient buff and a good uptime, though one should particularly note that the buff will not stack with similar C.A effects such as Katalina’s C.A or Atma / Ultima C.A.
Lily’s most relevant passive is Envoy of the Crystalia, promoting race diversity as it grants her a Normal ATK up bonus depending on how many races are present on the frontline. The Crystalia Princess will gain 10% / 20% / 30% / 50% ATK up depending on if there’s 1 / 2 / 3 / 4 different races on the frontline. Since the MC will always share the same Unknown race as Lily, this makes it in practice impossible to have more than 30% ATK up unless the MC dies or gets swapped. This passive remains pretty handy to keep Lily’s damage not too desperately low, but it quickly becomes irrelevant in a Varuna grid due to the normal mod of the buff getting heavily diluted.
At any stage of the game, Lily’s role remains first and foremost one of a defensive caster, whose goal is to protect the party against damage and debuffs. While she is still a decent buffer thanks to her C.A effect, higher level players will rarely have any occasion to use her, outside of niche compositions such as Ultima Staff M2 teams.
Characters and Grid Options
Various synergies :
Feower is able to extend Lily’s cut to 3 turns, and is able to extend as well her Water ATK up buff.
Vulnerable characters such as Yoda or Summer Naru will appreciate the protection and sustain Lily is able to provide.
Stamina weapons such as Fimbuls are great to use with Lily since she will be able to keep the team HP high in order to preserve the Stamina skill.
Double Varuna grids should benefit the most from having Lily in their team, thanks to the Water ATK up she provides on a great uptime, as double Primal setups often end up lacking elemental modifiers.
Staff proficiency teams:
While Water Staff Ultima is especially niche among Water comps, a very specific grid makes it a rather powerful setup that can have the advantage of not requiring any Eternal. The grid consists of 2x Europa staves, 2x Europa harps, 1x Leviathan Dagger, 1x Xeno, 1 Seraphic, 1x Ultima staff Trium with C.A cap up skill, any weapon with a normal mod among Blue Sphere / Xuanwu Mace cap up / Bahamut weapon, and the Nekomancer CCW as the main weapon.
This grid can provide up to around 80% C.A cap up, but the catch is that only staff characters will benefit from the Europa staves’ offensive skill, leaving no room for non-staff users in the team. As such, the party will often consist of using Nekomancer / Altair / Lily / Arulumaya or Drang. Nekomancer will boost the team’s offensive abilities, making every character reach up to 3.5m C.A damage, which is quite impressive.
|Support Skill ★★★||Healing ★★★||Healing ★★★|
|Water ATK ★★☆||C.A Damage ★★☆||ATK ★☆☆|
Lily’s support skill should serve to enhance the team’s defense against fire attacks. Healing nodes should be maxed out to improve her third skill effectiveness.
Ring Bonus Suggestions
|1st Roll||2nd Roll|
|Critical Hit||Triple Attack|
|C.A Damage Cap||Double Attack|
Offensive bonus should be prioritized to offset Lily’s very poor DPS potential. A Healing bonus can be considered again if Lily’s role is to mostly serve as a healer in the team. It’s also important to note that C.A DMG Cap bonus might be difficult to make proper use of due to Lily’s poor attack.
Extended Mastery Info
Lessen fire DMG for all allies