Table of Contents
Early Game Tier T1
Mid Game Tier T1+
Late Game Tier T1
|4★ (Fully Uncapped: 4★)|
|Obtain - Premium Gala|
While setting a completely new level of powercreep during his release for a limited character, Lucio is starting to show his age a bit as his once completely broken kit is now “only” a great kit, which is probably quite telling about the direction the game is taking regarding their character release. Lucio serves mostly as a powerful self-sufficient attacker, with some added touch of utility to help the team.
One of the strongest nuke in the game.
With a 900% multiplier and a cap that easily reaches close to 1,000,000 damage, Lucio’s nuke is already extremely strong. But it can become twice as effective if used after his C.A thanks to a double activation effect, totalizing up to 2,000,000 worth of nuke damage at the press of a single skill.
Lucio has several passive and active effects which provide him with additional offensive stats. Short but powerful 90% Echo buff, gradually increasing Light ATK up, Stacking multi-attack when not hit… Lucio is able to be an efficient attacker in nearly any situation.
Thanks to his recently added Sword proficiency, Lucio will not only benefit from a potential Atma sword which further raises his DA/TA rate, he will also gain a lot of additional stats from all the swords in a typical Light grid (Chev Sword, Xeno Corrow Sword, Baha Sword, Cosmos BAL Sword).
Poor EMP nodes
The lack of critical hit nodes in his EMP set hurts a lot of his damage potential, especially compared to other attackers who will generally get at least 2 or 3 of those.
Forgettable team utility
While his shield and heal are great early game, they become less relevant as the player progresses further, and the ATK up buff provided gets diluted by the importance of normal mod most Light grids have.
Easily rated as one of the top attackers in the game at the time of his release, Lucio still remains as one of the best choices as a Light attacker even a few years down the road. His skillset can fit nearly any type of battle, short or long duration, and unlike other attackers, Lucio doesn’t trade in for a blatant weakness in exchange for his high DPS.
On the nuke side, Lucio’s Out of the Ashes is simply one of the best nukes any character could dream to have, with a multiplier so absurdly high that the actual damage of the skill often goes a bit past the 800,000 damage cap. Of course, it’s always preferable to wait after his C.A in order to get a double activation of the skill. This makes the damage comparable to an additional fully capped C.A, which is a rather scary thought.
On the sustained damage side, Lucio benefits from two sources of buff, his C.A will grant him a 30% Light ATK up buff for 4 turns (C.A turn included), and his first passive will give him a stacking Light ATK up buff depending on the number of turns that passed. This passive grants him 4% Light ATK up per turn, capping after 10 turns at 40% bonus. Note that in exchange, Lucio’s Dark DEF will also get reduced by 3% per turn, capping at 30%, meaning that he will roughly take 40% more dark damage.
Lucio wouldn’t be a good attacker if he didn’t have the means to boost his DA/TA, and thankfully his kit covers that. Not only does his BAL and Sword type allow him to benefit from both Ultima Sword and Cosmos Sword BAL for additional multi-attacks, his second passive grants him 17.5% DA and 10% TA at the end of every turn where he isn’t hit. This bonus caps to an impressive 70% DA / 40% TA after 4 turns, which makes Lucio very self-sufficient in situations when the enemy is incapacitated.
Finally, for short duration battles (but not only), Lucio’s third skill Awakenings shines the most, granting him a 90% Light echo for two turns, as well as 30% TA up to make the most of it. He will also gain an immunity against debuffs while gaining a 75% Dark cut, which can be quite helpful to balance out his innate lower Defense during enemy triggers.
Lucio’s utility consists mainly in his first skill, Revelation, which brings a 1300 HP team shield as well as a 25% ATK / 25% DEF buff. This skill is probably the most inconsequential in his kit, as the shield amount quickly becomes laughable in the face of the HP provided by Chev Swords, and the normal mod ATK up buff quickly gets diluted by all the normal mod provided by Chev Swords as well. Plus, the skill has a rather high cooldown of 8 turns. The other utility Lucio brings is a 750 HP team heal on his C.A with his EMP passive, which is serviceable but again not anything special.
Lucio is overall a great investment for anyone wishing to invest in a Chev sword Magna grid as he shines in nearly every stage of the game:
During the Early game, his nuke is straight out crazy and will carry inexperienced players quite hard.
Thanks to his Sword proficiency, acquiring an Atma sword during the Mid game makes his power unmatched as an attacker, cumulating some disgusting DA/TA buffs.
Light End game often sees more options open in terms of weapon proficiencies (Staff, Spear, Sword), making Lucio a bit less desirable if one were to not use an Ultima sword. But still, using a full Chev Sword grid can boost his damage output through the roof.
While he is pretty much a Light god for Early game and Mid game, Lucio’s lack of good utility makes him shine a bit less in the End game, but he remains an extremely powerful pick. If the focus of the team is purely damage, hardly anyone can beat Lucio.
Characters and Grid Options
Damage boosting characters
The most lacking part of Lucio’s kit is his lack of powerful self ATK up buff, which makes it difficult to reach cap auto damage without a stacked grid.
Seruel’s crit buff on his C.A is a good boon to Lucio’s damage, and they both share sword proficiency.
Fif 5* is a great fit thanks to her Magic Torrent’s single target buff which grants a 20% Spe Mod ATK up buff, but also her Strength buff with a great uptime.
Christmas Mary’s single target buff is also quite nice since it gives a reliable Crit buff to one ally on a permanent uptime.
Characters able to protect him :
Due to his stacking DA/TA mechanic, not getting hit is important for Lucio to maintain a good multiattack output. Having allies who can draw the aggro or create a full cut can be important to not lose his stacks too quickly.
Baotorda comes immediately to mind with his Phalanx since his Bulwark draws aggro from the enemy alongside his 60% Damage cut. The added sword proficiency is a bonus on top.
Summer De La Fille with her team Armored buff on her C.A, her Blind and her 40% Reflect is also a great protector, which also double as a great buffer for Lucio thanks to her single target buff. And she’s sword proficiency too!
Tweyen can actually also protect Lucio in the most efficient way possible with her Paralyze, giving 60 seconds (or 150 seconds if 5*) of free maximum potential DPS for him.
Full Sword grids fit him very well due to his proficiency, granting some extra damage that is very welcome to make up for his lack of good ATK up buff. An example of such a grid would be: 6 Chev Swords / 2 Xeno Corrow Sunblades / Ultima Sword / Comos Sword BAL.
Ultima Sword with a Skill Cap Up key is also a great fit in order to boost Lucio’s already outrageous nuke, easily reaching over 2,500,000 damage after his C.A.
Stamina weapons such as Eden and Metatron bow are also a great alternative, as the additional Stamina mod can be quite useful to make up for his damage. And Lucio can actually heal the team a bit to keep Stamina rocking.
With his powerful 90% echo and 30% TA buff for two turns, the player will generally want to abuse it through the use of guaranteed TA and Tag Team in order to get an extremely high amount of burst damage at the start of a battle. Setups such as Luchador / Christmas Mary or Chevira / Lucio / Rosamia can be great 1-turn-kill compositions due to all the echoes. For raid battles with Strike time, using Ferry alongside Luchador and Lucio can guarantee some extremely high damage for the first 4 turns of any battle.
Sword proficiency teams:
Light generally is spoilt for choice concerning Sword characters, between Rosamia, Seruel, Baotorda, De La Fille, Albert, Sandalphon, Jeanne who all have a Sword proficiency. Due to how powerful they are though, Seruel and Lucio will be commonly used in most Sword teams, which means only one spot remains free for the third character. MC can usually juggle between Chaos Ruler and Berserker depending on whether he needs to cap DEF down by himself or not.
|Skill DMG cap ★★★||Skill DMG cap ★★★||Support Skill ★★★|
|Light ATK ★★☆||DEF ★★☆||DEF ★★☆|
|ATK ★☆☆||ATK ★☆☆||C.A DMG ★☆☆|
Other than his Skill cap nodes, Lucio’s EMP aren’t that amazing, and lacking Crit nodes for an attacker hurts his damage potential quite a bit. Picking some DEF nodes is a good idea to make up for his lowered Dark DEF, but it can be ignored if the party already has a comfortable HP pool thanks to Chev Swords.
Ring Bonus Suggestions
|1st Roll||2nd Roll|
|Skill DMG Cap||Triple Attack|
|C.A Damage Cap||Healing|
Skill DMG Cap allows Lucio’s nuke to reach close to 3,000,000 damage with other cap up sources (Star, Cap up Ultima). Stamina is great to improve his base damage, otherwise a C.A cap buff is preferable if already capping his autos. For the second roll, TA is a must, but DA is actually not that useful to him due to his already high DA buff. Healing is also a viable alternative as it allows Lucio to heal a bit more on his C.A.
Extended Mastery Info
Restore all allies' HP upon using charge attack