Table of Contents
Early Game Tier T3
Mid Game Tier T1
Late Game Tier T1
|4★ (Fully Uncapped: 5★)|
|Obtain - Premium Draw|
Despite being labelled in-game as a DEF character, Yngwie was at his release one of the first characters to launch the “Tank that hits harder than quite a few attackers” trend, and while his tanking abilities and prowess cannot be denied, the amount of damage he brings to the table is what makes him actually shine. However, this comes at the cost of having to manage his charge bar and his transformations carefully.
Absurdly high defense and aggro
The “Tough” of his “Tough Guy” nickname is more than deserved, as Yngwie piles multiple defense buffs on top of each other that make him nearly unkillable so long as he doesn’t face white damage. But it’s especially thanks to his high aggro that Yngwie can function as a great tank, drawing the attacks for barely any damage when the same attack would have easily killed another team member. He easily becomes the MVP of your team against enemies with multi-hit attacks.
A profusion of offensive buffs
Between his DA/TA buff on charge attack, his uplift, crit buff, echo buff, consequent ATK up buff and C.A cap up when transformed, Yngwie could easily pass for an attacker with a very solid and self sufficient kit. When using his 4th skill, Yngwie even beats Silva in terms of C.A damage, setting a new record for water teams.
Good combo potential
His free auto attack skill coupled with his crit buff and echo to overcap offers Yngwie some very good burst combo alongside characters like Silva, Diantha, or Luchador Tag team.
Very high maintenance character
Since most of his power is derived from his Tough Guy mode, it will be necessary for the player to minimize the time spent in default mode and try to use his charge attack in a timely way to get back to Tough Guy mode as fast as possible. The problem however is that this mode drains Yngwie’s charge bar faster each turn, making it impossible for him to stay overpowered for more than a few turns usually.
A very awkward first skill
Despite requiring a high amount of Charge Bar to function, Yngwie’s charge bar drain will always reduce the amount of charge of all his allies by 50%. This can prove to be very detrimental, especially in an element like water with a lot of characters having team buffs on charge attacks.
Yngwie is a unique character as he is an extremely good tank that has no team or self- damage cut but compensates by drawing an important part of the enemy’s aggro while being very resilient.
His main gimmick is his Tough Guy mode which Yngwie transforms into after his charge attack: while active, Tough Guy will provide 80% ATK up (special mod), 300% DEF up, a significant hostility boost, debuff immunity and 70% raised C.A cap. The price to pay for such powerful buffs is an increasing consumption of charge bar every turn: 20%, 30%, 40%, 60%, 80%, and 100% after 6 turns. The transformation will remain until Yngwie uses his C.A again (which has a natural 900% multiplier in this mode once fully uncapped), or until he exhausts all of his charge bar. The high DEF combined with the hostility boost is what makes Yngwie such a great tank against enemies without too much AoE damage. To further make Yngwie unkillable and protect him outside of Tough Guy mode as well, his passive will kick in with a Garrison effect (DEF increases as HP lowers after losing more than 25% of his HP), gaining up to 200% DEF up under 25% HP.
As a result, Yngwie’s first skill is naturally meant to help Yngwie transform into / remain in Tough Guy mode. Jumpstart My Heart will absorb up to 50% meter from all of his allies and will fill Yngwie’s bar instead. The issue with this skill is that it’s not economical, and doesn’t have a cap on the amount he absorbs. For example, if Yngwie is at 90% Charge bar and decides to use Jumpstart My Heart, every other ally will lose 50% of their own charge, but Yngwie will only gain the 10% he needs. This is made worse by the fact that water is a very Charge Attack centric element, and preventing his teammates from using them is troublesome. At the very least, Jumpstart My Heart will grant Yngwie a 10% uplift effect for 3 turns, to further assist Yngwie generating Charge Bar.
His second and third skill are generally used together: No Mercy will give Yngwie a 50% Critical Chance (50% more damage)buff, a 30% echo buff, and an additional 480,000 damage nuke after each auto attack, all of it on a 3 / 7 turns uptime. Meanwhile, Wild and Tough will make Yngwie trigger an additional auto attack, similarly to Tag Team but only for himself. This allows for Yngwie to not only generate more charge bar but also for him to benefit from one more “turn” of his buffs.
Yngwie’s fourth skill, Odyssey, unlocked at level 100, is powerful but locked behind a restraining 10 turns lockout, and usable only in Tough Guy mode. Once unlocked however, Odyssey serves as a super Ignition, not only similar but even more powerful than Silva’s one (who often serves as a reference for C.A damage), boasting a base ~5,000,000 damage (6,000,000 with seraphic effect), which is the highest base ougi damage in the game. With some more cap up support, Yngwie’s C.A damage will reach close to 7,000,000 damage.
With such a great offensive kit, it would have been a shame for Yngwie’s DPS limiting factor to be his lack of innate DA/TA, but he fortunately now has that covered with his 5* uncap, as his C.A in regular mode into Tough Guy mode will grant him 50% DA / 20% TA for the two following turns. Unfortunately, this buff will not stack with the likes of Ultima, Quatre and GW dagger C.A which also grant multi-attack buffs, but that still makes Yngwie much less dependant on other character support to perform well.
An extra tip in order to have a better overall uptime of Tough Guy mode is to avoid using Yngwie’s C.A in Tough Guy mode unless close to finishing a fight, as having to build up charge again to enter Tough Guy mode is fairly annoying after spending all of his skills maintaining it. If Yngwie doesn’t have enough charge bar to pay for his Tough Guy upkeep, he will revert back to normal mode without draining the rest of his bar which allows him to get back into Tough Guy mode faster.
Yngwie’s area of expertise extends from the Mid game to the End game :
Early on, the fact that he requires some good charge bar management makes him rather difficult to use, even though he can still serve as a very good tank should the player be able to time his transformation well without sacrificing his team charge bar.
Mid game is when the player will generally unlock classes and characters with the ability to further support Yngwie’s DA/TA and thus make his Tough Guy mode last longer. Thanks to his very high DEF, he will be able to draw a lot of aggro from HL boss whose auto attacks generally start to hurt a lot.
In the End Game, the presence of Europa Harps / Blue Sphere in grids as well as characters who can serve as Charge bar batteries make Yngwie one of the best DPS Water characters, thanks to his high C.A frequency and his higher C.A cap in Tough Guy. The presence of Trium in grids only serves to make him a ridiculous attacker, being extremely efficient for battles lasting a dozen of turns.
If one is not afraid of characters with more complex, but potentially more rewarding mechanics, Yngwie might be what they are looking for, especially if sustain and survival is a concern for the player. His value scales extremely well with the player’s progression, potentially making him one of the most prized non limited-character to acquire for the End Game.
Characters and Grid Options
Characters boosting charge bar
Summer Grea is able to boost Yngwie’s charge bar in a nearly permanent fashion, but her synergy with him doesn’t stop there. With her guaranteed TA buff, she will allow Yngwie to chain Triple Attacks with his second skill, and the C.A cap buff allows him to deal tremendous amounts of damage not only on his Tough Guy transform C.A, but also with his fourth skill.
Altair immediately comes to mind with his instant 30% charge bar boost, helping Yngwie to get into Tough Guy mode faster, or remain into it for a longer duration. As a buffer and debuffer, he also pairs generally well with Yngwie as a good complementary character.
Lilele is very similar to Altair, and arguably her charge bar boost effect ends up being better than Altair’s in the long run, especially if Yngwie uses his uplift or additional auto-attack skill.
Kengo with an Unsigned Kaneshige as the main weapon will substantially boost Yngwie’s charge generation.
Characters with DA/TA buffs
Summer Diantha is an excellent fit for Yngwie: not only will her guaranteed TA skill allows Yngwie to guarantee 6 hits in a turn for some quick burst, but the buffs she provide don’t conflict with Yngwie’s, granting a strong normal ATK buff (when Yngwie’s buff is special), and a special DA up buff that will stack with his C.A effect.
Cucouroux with her mono target buff can grant additional DA/TA for Yngwie, and a great dodge buff to make him even more unkillable.
Elysian is a great supporting class for him as well, due to the DA/TA buff provided.
The Instant Burst combo is probably the easiest one and allows for some strong turn 1 damage, although a strong grid is required for Yngwie to cap without his transformation. The setup consists in Luchador (with Tag Team) / Yngwie / Summer Diantha / Uno 5*, with Yngwie’s nuke and guaranteed TA being activated thrice thanks to his Wild and Tough skill. Note that while Uno 5* is not mandatory, he is simply the best burst character to slot alongside the others.
The Silva combo is a variant from the first one, with a similar looking lineup: Luchador / Silva / Summer Diantha / Uno 5* / Yngwie (in the back). Unlike the tag team combo, it cannot be performed on turn 1 as it requires the player to wait 5 turns in battle for Silva to swap with Yngwie with her Artillery Shot. Once swapped, spend one turn to transform Yngwie (through using Jumpstart My Heart) or proceed directly like for the Burst combo. Each auto attack from Yngwie will trigger Silva’s Artillery shot, for an insane amount of nuke damage for 3 turns.
The C.A combo consists of pairing Yngwie with Kengo / Vajra / Altair / Summer Grea and the CCW Unsigned Kaneshige as the main weapon. Yngwie gains 50% base meter when transforming into Tough Guy mode, and can benefit from sources of charge generation such as Kengo’s C.A and Vajra’s buffs. The charge bar boost from Altair and Kengo allow Yngwie to C.A in Tough Guy mode quickly, for a high cap damage C.A that should be coupled with Europa harps for even greater effect.
While not technically a combo, Quatre brings great utility to Yngwie as he can increase the duration of his uplift, DA/TA buff and No Mercy buff for one additional turn.
Any damage cap increasing weapon such as Europa’s harp or Blue Sphere for C.A cap, Xuanwu Mace for overall cap, Ultima for skill cap, Seraphic… Due to his overall very high numbers, it is extremely easy for Yngwie to reach damage cap, and any cap up weapon strongly increase his damage potential.
Trium is extremely helpful for Yngwie to be completely self-reliant DA/TA wise, and not require external buffs to get an ideal uptime on his Tough Guy mode. As such, he will appreciate any extra Murgleis thrown in a Varuna grid, though it is also possible to aim for niche teams with Ultima fist or Ultima gun.
The Xuanwu Shellfist is another great weapon that synergizes well with Yngwie high auto-attack damage, granting him echo at the cost of charge bar generation speed. Combined with his second skill and third skill, Yngwie can become a deadly attacker with all the additional damage on top of his base auto-attack. This weapon should be used mainly in Varuna grids in order to boost the amount of Echoes Yngwie will get.
|Support Skill ★★★||Critical Hit ★★★||Hostility Up ★★★|
|Double Attack ★★★||ATK ★★★||ATK ★★★|
Yngwie’s support skill grants him a 10% chance to retaliate upon taking damage, which works well with his high aggro. While it’s not usual to take full DA and ATK nodes due to diminishing returns, Yngwie’s tanking abilities are already so high that taking more DEF feels kinda overkill.
Ring Bonus Suggestions
|1st Roll||2nd Roll|
|C.A cap||Triple Attack|
|Skill cap||Double Attack|
C.A cap should be the priority if using him on with a C.A centered team, and also for players wishing to break the world C.A damage record on his 4th ability. Otherwise, Skill cap will further increase Yngwie’s initial quick burst potential with his Full Metal Beam nuke. TA is arguably the most important stat to get, as Yngwie is extremely reliant on charge generation to function well. Stamina and Critical Hit are decent placeholders that can help Yngwie reach cap when untransformed.
Extended Mastery Info
Slight chance to counter upon taking DMG